Naughty Dog is behind some of my favorite games, and few studios match the quality of their artwork. I was honored to be considered for a 3D Environment Modeler role on The Last of Us Part II, which involved taking their famously challenging art test—results shown here. I ultimately declined the offer due to it being contract-only, opting for a full-time role instead. Modeled in Maya, lit and rendered in Toolbag.