This gallery contains environment art that I created while working at EA Tiburon on Tiger Woods PGA Tour Online, released in 2010. This was a full featured, live multiplayer version of Tiger Woods, free-to-play in your browser and developed in Unity. Courses were scanned by LIDAR and the resulting high resolution mesh was retopologized down to game resolution. I was responsible for about 90% of all environment work shown from modeling courses, trees, foliage and structures as well as texturing, materials and lighting.