This gallery contains environment art that I created while working at Sledgehammer Games on Call of Duty: Modern Warfare 3, initially released in 2011 on Xbox 360, PS3 and PC. The scenes shown were a huge team effort, but I modeled and textured a number of the building facades, interiors, props and foliage that you see here, including some hero structures like the Sacré-Cœur for the Paris single player level.